Hideo Kojima best known for the Metal Gear Solid franchise, has split from Konami, this has been known. But, there really hasn’t been a reason why. As part of the separation Kojima’s name was removed from the game cover, all of its associated paraphernalia and future releases of Metal Gear Solid: Ground Zeroes and Metal Gear Solid: The Legacy Collectiom. Just recently news has surfaced on the possible reason why.

Co-host Clayton Daley of the podcast Codec held an interview with Muranaka on another podcast he hosts called Metal Gear Central. This podcast might shed some light on why the publisher and Metal Gear creator went south. One of the possibilities being that Kojima was frequently over budget during the development of Metal Gear Solid: The Phantom Pain.

Here’s an  excerpt of Daley’s explanation of Muranaka’s claims below (thanks to NeoGAF user Jindrax for the find):

Daley: “The main reason for the falling out, at least in her opinion, is that Kojima gets paid a salary, and doesn’t make any profit share on the game. He gets paid a certain amount no matter what, and he was spending so much money and delaying the project, and adding all these features and making sure the game was the biggest and best thing it could be, and Konami was unhappy with that because [delaying] has no effect on him. He was spending the budget on this and that and upgrading the Fox Engine and then delaying further because the engine wasn’t ready, and Konami wasn’t happy with that because he gets his salary and he takes a more traditional “Japanese man” approach by not taking a profit share. So in doing that, he gets a little more than a game creator would but doesn’t take bonuses from the game selling well.”

Yong: “So you’re telling me that Kojima wanting to make the game the best it can be is what started the conflict?”

Daley: “Yes. In her eyes, Kojima’s a fantastic creator, and probably the best creator of his time, but he doesn’t have a strong business sense like Konami would like him to have. Where instead of, for example, cutting corners by lowering foliage resolution, he wants to make sure everything looks as good and polished as possible. She said they paid for her to write 30-40 songs that ended up not being used, and he’d tell her to write another one, then another one, then another one, because he settles for what he likes and has a good mind for what people want to see and what people want to hear.

Daley: “She’s worked directly with Kojima for the music before so she does have some insight, and personally believes that the music has suffered in MGSV because she’s not a part of it, because they couldn’t afford her. So instead of paying her to go to all these people and recruit them for the music, they chose to remove her from the equation and go to the people directly.”

 

There’s still no “real” reason for the departure but if Murunaka’s claims are true, the man was just trying to create and put out the best product he could. Which in my opinion, is not a fault but a trait more game developers should embrace.

You may listen to the whole podcast below.

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